Multiplayer Challenges
Hellu, and welcome back to another weekly update for A Wargame Without Compromise (WWC)! We kicked off this week with our standard Agile rituals: reviewing PRs, merging code, and scoping the next s...

Source: DEV Community
Hellu, and welcome back to another weekly update for A Wargame Without Compromise (WWC)! We kicked off this week with our standard Agile rituals: reviewing PRs, merging code, and scoping the next sprint. The project is currently in a very healthy position. Our core gameplay loop feels solid, and while we still need to polish a few features, we had enough stability for me to continue the heavy lifting on the online multiplayer integration. The Integration Reality Check: Following the success of my initial Proof of Concept (PoC) last week, I moved on to a much more difficult task: integrating our existing single-player features into the networked environment. My first victory was the spawning system. After refactoring some of our instantiation logic to ensure the server had proper authority, I successfully managed to spawn the different players along with their respective units across the network. State Synchronization & Race Conditions: Next, I tackled the pre-game flow. I created a